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CHARSETS(7)                         Linux Programmer's Manual                         CHARSETS(7)



NAME
       charsets - programmer's view of character sets and internationalization

DESCRIPTION
       Linux  is  an international operating system.  Various of its utilities and device drivers
       (including the console driver) support multilingual character sets including  Latin-alpha-
       bet  letters  with  diacritical  marks, accents, ligatures, and entire non-Latin alphabets
       including Greek, Cyrillic, Arabic, and Hebrew.

       This manual page presents a programmer's-eye view of different character-set standards and
       how they fit together on Linux.  Standards discussed include ASCII, ISO 8859, KOI8-R, Uni-
       code, ISO 2022 and ISO 4873.  The primary emphasis is on character sets actually  used  as
       locale character sets, not the myriad others that can be found in data from other systems.

       A complete list of charsets used in a officially  supported  locale  in  glibc  2.2.3  is:
       ISO-8859-{1,2,3,5,6,7,8,9,13,15},   CP1251,  UTF-8,  EUC-{KR,JP,TW},  KOI8-{R,U},  GB2312,
       GB18030, GBK, BIG5, BIG5-HKSCS and TIS-620 (in no  particular  order.)  (Romanian  may  be
       switching to ISO-8859-16.)


ASCII
       ASCII (American Standard Code For Information Interchange) is the original 7-bit character
       set, originally designed for American English.  It is currently described  by  the  ECMA-6
       standard.

       Various ASCII variants replacing the dollar sign with other currency symbols and replacing
       punctuation with non-English alphabetic characters to cover German,  French,  Spanish  and
       others  in 7 bits exist.  All are deprecated; GNU libc doesn't support locales whose char-
       acter sets aren't true supersets of ASCII. (These sets are also known as ISO-646, a  close
       relative of ASCII that permitted replacing these characters.)

       As Linux was written for hardware designed in the US, it natively supports ASCII.


ISO 8859
       ISO  8859  is  a series of 15 8-bit character sets all of which have US ASCII in their low
       (7-bit) half, invisible control characters in positions 128 to  159,  and  96  fixed-width
       graphics in positions 160-255.

       Of  these,  the  most  important is ISO 8859-1 (Latin-1).  It is natively supported in the
       Linux console driver, fairly well supported in X11R6, and is the  base  character  set  of
       HTML.

       Console  support  for the other 8859 character sets is available under Linux through user-
       mode utilities (such as setfont(8)) that modify keyboard bindings and the EGA graphics ta-
       ble and employ the "user mapping" font table in the console driver.

       Here are brief descriptions of each set:

       8859-1 (Latin-1)
              Latin-1  covers  most Western European languages such as Albanian, Catalan, Danish,
              Dutch, English, Faroese, Finnish, French, German, Galician, Irish, Icelandic, Ital-
              ian,  Norwegian,  Portuguese, Spanish, and Swedish. The lack of the ligatures Dutch
              ij, French oe and old-style ,,German'' quotation marks is considered tolerable.

       8859-2 (Latin-2)
              Latin-2 supports most Latin-written Slavic and Central European  languages:  Croat-
              ian, Czech, German, Hungarian, Polish, Rumanian, Slovak, and Slovene.

       8859-3 (Latin-3)
              Latin-3  is  popular with authors of Esperanto, Galician, and Maltese.  (Turkish is
              now written with 8859-9 instead.)

       8859-4 (Latin-4)
              Latin-4 introduced letters for Estonian, Latvian, and  Lithuanian.   It  is  essen-
              tially obsolete; see 8859-10 (Latin-6) and 8859-13 (Latin-7).

       8859-5 Cyrillic  letters  supporting Bulgarian, Byelorussian, Macedonian, Russian, Serbian
              and Ukrainian.  Ukrainians read the letter 'ghe' with downstroke as 'heh' and would
              need  a  ghe  with  upstroke  to write a correct ghe.  See the discussion of KOI8-R
              below.

       8859-6 Supports Arabic.  The 8859-6 glyph table is a fixed font of separate letter  forms,
              but  a proper display engine should combine these using the proper initial, medial,
              and final forms.

       8859-7 Supports Modern Greek.

       8859-8 Supports modern Hebrew without niqud (punctuation signs).  Niqud  and  full-fledged
              Biblical  Hebrew are outside the scope of this character set; under Linux, UTF-8 is
              the preferred encoding for these.

       8859-9 (Latin-5)
              This is a variant of Latin-1 that replaces Icelandic letters with Turkish ones.

       8859-10 (Latin-6)
              Latin 6 adds the last Inuit (Greenlandic) and  Sami  (Lappish)  letters  that  were
              missing  in Latin 4 to cover the entire Nordic area.  RFC 1345 listed a preliminary
              and different 'latin6'. Skolt Sami still needs a few more accents than these.

       8859-11
              This only exists as a rejected draft standard. The draft standard was identical  to
              TIS-620, which is used under Linux for Thai.

       8859-12
              This  set  does  not  exist. While Vietnamese has been suggested for this space, it
              does not fit within the 96 (non-combining) characters ISO 8859 offers. UTF-8 is the
              preferred character set for Vietnamese use under Linux.

       8859-13 (Latin-7)
              Supports  the  Baltic  Rim languages; in particular, it includes Latvian characters
              not found in Latin-4.

       8859-14 (Latin-8)
              This is the Celtic character set, covering Gaelic and  Welsh.   This  charset  also
              contains the dotted characters needed for Old Irish.

       8859-15 (Latin-9)
              This  adds  the  Euro  sign  and  French  and  Finnish letters that were missing in
              Latin-1.

       8859-16 (Latin-10)
              This set covers many of the languages covered by 8859-2, and supports Romanian more
              completely then that set does.

KOI8-R
       KOI8-R  is  a  non-ISO  character  set popular in Russia.  The lower half is US ASCII; the
       upper is a Cyrillic character set somewhat better designed than ISO 8859-5.  KOI8-U  is  a
       common  character set, based off KOI8-R, that has better support for Ukrainian. Neither of
       these sets are ISO-2022 compatible, unlike the ISO-8859 series.

       Console support for KOI8-R is available under Linux through user-mode utilities that  mod-
       ify keyboard bindings and the EGA graphics table, and employ the "user mapping" font table
       in the console driver.


JIS X 0208
       JIS X 0208 is a Japanese national standard character  set.  Though  there  are  some  more
       Japanese  national  standard character sets (like JIS X 0201, JIS X 0212, and JIS X 0213),
       this is the most important one. Characters are mapped into a 94x94 two-byte matrix,  whose
       each  byte  is  in  the  range  0x21-0x7e. Note that JIS X 0208 is a character set, not an
       encoding. This means that JIS X 0208 itself is not used for expressing text  data.  JIS  X
       0208  is  used  as  a  component  to  construct  encodings  such as EUC-JP, Shift_JIS, and
       ISO-2022-JP. EUC-JP is the most important encoding for Linux and includes US ASCII and JIS
       X  0208. In EUC-JP, JIS X 0208 characters are expressed in two bytes, each of which is the
       JIS X 0208 code plus 0x80.


KS X 1001
       KS X 1001 is a Korean national standard character set. Just as JIS X 0208, characters  are
       mapped into a 94x94 two-byte matrix.  KS X 1001 is used like JIS X 0208, as a component to
       construct encodings such as EUC-KR, Johab, and ISO-2022-KR.  EUC-KR is the most  important
       encoding  for Linux and includes US ASCII and KS X 1001. KS C 5601 is an older name for KS
       X 1001.


GB 2312
       GB 2312 is a mainland Chinese national standard character set used to  express  simplified
       Chinese.  Just like JIS X 0208, characters are mapped into a 94x94 two-byte matrix used to
       construct EUC-CN.  EUC-CN is the most important encoding for Linux and includes  US  ASCII
       and GB 2312.  Note that EUC-CN is often called as GB, GB 2312, or CN-GB.


Big5
       Big5  is a popular character set in Taiwan to express traditional Chinese. (Big5 is both a
       character set and an encoding.) It is a superset of US  ASCII.  Non-ASCII  characters  are
       expressed in two bytes. Bytes 0xa1-0xfe are used as leading bytes for two-byte characters.
       Big5 and its extension is widely used in Taiwan and Hong Kong. It is not ISO  2022-compli-
       ant.


TIS 620
       TIS  620  is  a  Thai national standard character set and a superset of US ASCII. Like ISO
       8859 series, Thai characters are mapped into 0xa1-0xfe. TIS 620 is the only commonly  used
       character set under Linux besides UTF-8 to have combining characters.


UNICODE
       Unicode (ISO 10646) is a standard which aims to unambiguously represent every character in
       every human language.  Unicode's structure permits 20.1 bits to  encode  every  character.
       Since most computers don't include 20.1-bit integers, Unicode is usually encoded as 32-bit
       integers internally and either a series of 16-bit integers (UTF-16)  (needing  two  16-bit
       integers  only  when encoding certain rare characters) or a series of 8-bit bytes (UTF-8).
       Information on Unicode is available at <http://www.unicode.com>.

       Linux represents Unicode using the 8-bit Unicode Transformation Format (UTF-8).  UTF-8  is
       a  variable  length  encoding  of  Unicode.  It uses 1 byte to code 7 bits, 2 bytes for 11
       bits, 3 bytes for 16 bits, 4 bytes for 21 bits, 5 bytes for 26 bits, 6 bytes for 31  bits.

       Let 0,1,x stand for a zero, one, or arbitrary bit.  A byte 0xxxxxxx stands for the Unicode
       00000000 0xxxxxxx which codes the same symbol as the ASCII  0xxxxxxx.   Thus,  ASCII  goes
       unchanged  into  UTF-8, and people using only ASCII do not notice any change: not in code,
       and not in file size.

       A byte 110xxxxx is the start of a 2-byte code, and 110xxxxx  10yyyyyy  is  assembled  into
       00000xxx  xxyyyyyy.   A byte 1110xxxx is the start of a 3-byte code, and 1110xxxx 10yyyyyy
       10zzzzzz is assembled into xxxxyyyy yyzzzzzz.  (When UTF-8 is used to code the 31-bit  ISO
       10646 then this progression continues up to 6-byte codes.)

       For most people who use ISO-8859 character sets, this means that the characters outside of
       ASCII are now coded with two bytes. This tends to expand ordinary text files by  only  one
       or  two  percent.  For  Russian  or Greek users, this expands ordinary text files by 100%,
       since text in those languages is mostly outside of ASCII. For Japanese  users  this  means
       that the 16-bit codes now in common use will take three bytes. While there are algorithmic
       conversions from some character sets (esp.  ISO-8859-1)  to  Unicode,  general  conversion
       requires carrying around conversion tables, which can be quite large for 16-bit codes.

       Note that UTF-8 is self-synchronizing: 10xxxxxx is a tail, any other byte is the head of a
       code.  Note that the only way ASCII bytes occur in a UTF-8 stream, is  as  themselves.  In
       particular, there are no embedded NULs or '/'s that form part of some larger code.

       Since  ASCII,  and,  in particular, NUL and '/', are unchanged, the kernel does not notice
       that UTF-8 is being used. It does not care at all what the bytes it is handling stand for.

       Rendering  of Unicode data streams is typically handled through 'subfont' tables which map
       a subset of Unicode to glyphs.  Internally the kernel uses Unicode to describe the subfont
       loaded  in  video RAM.  This means that in UTF-8 mode one can use a character set with 512
       different symbols.  This is not enough for Japanese, Chinese and Korean, but it is  enough
       for most other purposes.

       At  the  current  time,  the console driver does not handle combining characters. So Thai,
       Sioux and any other script needing combining characters can't be handled on the console.


ISO 2022 AND ISO 4873
       The ISO 2022 and 4873 standards describe a font-control model  based  on  VT100  practice.
       This model is (partially) supported by the Linux kernel and by xterm(1).  It is popular in
       Japan and Korea.

       There are 4 graphic character sets, called G0, G1, G2 and G3, and one of them is the  cur-
       rent  character  set  for  codes with high bit zero (initially G0), and one of them is the
       current character set for codes with high bit one (initially G1).  Each graphic  character
       set  has  94  or  96  characters,  and is essentially a 7-bit character set. It uses codes
       either 040-0177 (041-0176) or 0240-0377 (0241-0376).  G0 always has size 94 and uses codes
       041-0176.

       Switching  between character sets is done using the shift functions ^N (SO or LS1), ^O (SI
       or LS0), ESC n (LS2), ESC o (LS3), ESC N (SS2), ESC O (SS3), ESC ~ (LS1R), ESC  }  (LS2R),
       ESC | (LS3R).  The function LSn makes character set Gn the current one for codes with high
       bit zero.  The function LSnR makes character set Gn the current one for  codes  with  high
       bit  one.  The function SSn makes character set Gn (n=2 or 3) the current one for the next
       character only (regardless of the value of its high order bit).

       A 94-character set is designated as Gn character set by an escape sequence ESC (  xx  (for
       G0),  ESC  )  xx (for G1), ESC * xx (for G2), ESC + xx (for G3), where xx is a symbol or a
       pair of symbols found in the ISO 2375 International Register of Coded Character Sets.  For
       example,  ESC ( @ selects the ISO 646 character set as G0, ESC ( A selects the UK standard
       character set (with pound instead of number sign), ESC (  B  selects  ASCII  (with  dollar
       instead  of currency sign), ESC ( M selects a character set for African languages, ESC ( !
       A selects the Cuban character set, etc. etc.

       A 96-character set is designated as Gn character set by an escape sequence ESC -  xx  (for
       G1),  ESC  .  xx  (for  G2) or ESC / xx (for G3).  For example, ESC - G selects the Hebrew
       alphabet as G1.

       A multibyte character set is designated as Gn character set by an escape sequence ESC $ xx
       or  ESC  $  (  xx (for G0), ESC $ ) xx (for G1), ESC $ * xx (for G2), ESC $ + xx (for G3).
       For example, ESC $ ( C selects the Korean character set for G0.   The  Japanese  character
       set selected by ESC $ B has a more recent version selected by ESC & @ ESC $ B.

       ISO 4873 stipulates a narrower use of character sets, where G0 is fixed (always ASCII), so
       that G1, G2 and G3 can only be invoked for codes with the high order bit set.  In particu-
       lar,  ^N  and  ^O are not used anymore, ESC ( xx can be used only with xx=B, and ESC ) xx,
       ESC * xx, ESC + xx are equivalent to ESC - xx, ESC . xx, ESC / xx, respectively.


SEE ALSO
       console(4),  console_ioctl(4),  console_codes(4),  ascii(7),  iso_8859-1(7),   unicode(7),
       utf-8(7)



Linux                                       2001-05-07                                CHARSETS(7)